DAS addresses the full life cycle of the media asset – from content creation to rights management to assuring asset preservation – with speakers and case studies that address what works in the real world.
Wednesday | November 18, 2015
DAS Portland Opening Keynote & Welcome
Keynote: Erik Weaver, The School of Cinematic Arts’ Entertainment Technology Center
Erik Weaver will open DAS Portland with an in-depth look at the future of digital media. Weaver is a recognized expert on the intersection of the cloud with media and entertainment, and runs “Project Cloud” for The School of Cinematic Arts’ Entertainment Technology Center (ETC) at the University of Southern California (USC). The project unites senior leaders from the six major studios in developing next generation cloud standards, supporting Hollywood organizations and major cloud vendors, and producing proof of concepts. The group encompasses many aspects of the cloud including transport, security, metadata, long-term storage, and formation of an agnostic framework that unites key vendors and studios. Previously, Weaver was CEO of Digital Ribbon, Inc., a very early pioneer in the field of cloud-based computing.
Thursday | November 18
Cabrinety-NIST Project: Large-Scale Digital Preservation of a Legacy Software Collection
Charlotte C. Thai, Cabrinety Project Archivist, former Digital Asset Specialist at Blizzard Entertainment, and Executive Editor of Tips & Tricks Magazine
The Cabrinety-NIST Project is a cross-country collaborative effort between SUL (Stanford University Libraries) and NIST (National Institute of Standards and Technology) to fully migrate software from original media in the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 into the Stanford Digital Repository for long-term preservation. The Cabrinety collection is one of the largest archival collections of historical microcomputing software anywhere in the world, containing 15,000+ titles in formats including computer cassettes, video game cartridges, floppy disks (3.5 inch, 5.25 inch, and 8 inch), CD-ROMs, and DVD-ROMs. Preservation of this collection involves creating high-resolution photographic scans of the physical materials (boxes on all six sides, software media, and manuals), as well as forensic disk images (bit-by-bit copies of the media) and checksums. This presentation looks in-depth at some of the logistical, technological, and intellectual challenges inherent to a digital preservation project of this scale.
Challenges in Game Preservation: Experiences with Archiving Digital Games and Their Assets
Eric Kaltman, PhD Candidate at UCSC Expressive Intelligence Studio
The presentation will outline recent history and current issues in the appraisal, discovery and storage of digital computer games and their development assets in archives and libraries. After providing an overview of the field and its main issues, we will delve deeper into worked examples from the IMLS-funded Game Metadata and Citation Project, and archival case studies of academically produced independent games. Issues in technical emulation, metadata description, cataloging, and controlled vocabularies related to the aforementioned projects will also be discussed, including some notes and recommendations for future efforts.
John Downey, Founder and CEO of NextGen Storage
John Downey is founder and CEO of NextGen Storage, a company dedicated to accelerating the breadth and market adoption of next-generation, cloud-integrated storage technologies and services. In his role, Downey delivers thought leadership around data storage and data management technologies and their intersection with cloud computing. Prior to launching NextGen Storage, he managed enterprise storage strategies for Amazon Web Services.
Order and Integration: Digital Management Services at the Academy of Motion Picture Arts and Sciences
Bev Kite, Chief Information Officer at the Academy of Motion Picture Arts and Sciences
Karen Barcellona, Associate Director of Digital Management Services at the Academy of Motion Picture Arts and Sciences
The Academy of Motion Picture Arts and Sciences is a nonprofit organization with a mission to the preserve the history of motion pictures, educate the public about the art and science of moviemaking and inspire artists around the world to excellence. Its best known program is the annual Academy Awards ceremony. In July2014, the Academy began a project designed to move system management for the vast holdings of its collecting divisions– the Film Archive, Margaret Herrick Library and future Museum—under a single platform. Encompassing collections management, digital asset management and digital preservation, the project is now entering the second year of its 3-5 year phased implementation. This presentation will discuss the functional requirements, technical infrastructure, approach to data governance, and organizational change management that has occurred during Phase One of the implementation.
Case Study: FamilySearch
Wayne J Metcalfe, Director of Records Access and Services Division, FamilySearch International
FamilySearch is the world’s largest genealogical organization, managing billions of records and images and a constantly growing asset base. This case study will delve into the company’s camera-based acquisition program, management of a brand whose database grows exponentially on a daily basis, and the introduction of audiovisual media on the horizon.
IACP: Law Enforcement & the Challenges of Digital Asset Management
David J. Roberts, Senior Program Manager of the Technology Center at the International Association of Chiefs of Police (IACP)
The International Association of the Chiefs of Police (IACP) is the organization that serves as the professional voice of law enforcement. As over 18,000 agencies deal with the onslaught of technology and the massive volume of digital media from dashcams to lapel cameras, the IACP helps police departments around the world manage explosion of changes from advancing technology and public outcry for transparency. This keynote case study will explore the processes being developed to manage the onslaught of digital media.